JAMIE MASSEY
Gameplay Engineer
About me
I am a Gameplay Engineer with six years of experience in the games industry, primarily working in Unreal Engine 4 and 5.
I specialise in writing clean, performant and maintainable code for gameplay systems on PC, Consoles and Mobile VR.
Experience
Ballistic Moon
Gameplay Software Engineer
Dec 2022 — Oct 2024


Stardust Collective
Co-Founder & Software Engineer
Oct 2020 — Present
DPS Games
Junior Gameplay Programmer
Aug 2021 — May 2022
Associate Engineer (Placement)
Sep 2019 — Sep 2020
Third Kind Games
Contract Programmer
Oct 2024 — Present
COMMERCIAL WORK
Until Dawn (2024)
Re-release of the critically acclaimed Until Dawn (2015) for PC and PS5
Ziggy's Cosmic Adventures
Interactive space action game (Starfox meets Job Sim) for PC and Quest
Tomorrow Falls
Arena based MMO tank/gun combat on multiple platforms (cancelled)
MAVRIX by Matt Jones
An online open-world bike game about riding and tricks