JAMIE MASSEY
Gameplay Engineer
About me
I am a Gameplay Engineer with almost five years of experience in the games industry, primarily working in Unreal Engine 4 and 5.
I specialise in writing clean, performant and maintainable code for gameplay systems on PC, Consoles and Mobile VR.
Experience
Ballistic Moon
Gameplay Software Engineer
Dec 2022 — Oct 2024
Stardust Collective
Co-Founder & Software Engineer
Oct 2020 — Present
DPS Games
Junior Gameplay Programmer
Aug 2021 — May 2022
Associate Engineer (Placement)
Sep 2019 — Sep 2020
Third Kind Games
Contract Programmer
Oct 2024 — Present