JAMIE MASSEY

Gameplay Engineer

About me

I am a Gameplay Engineer with almost five years of experience in the games industry, primarily working in Unreal Engine 4 and 5.

I specialise in writing clean, performant and maintainable code for gameplay systems on PC, Consoles and Mobile VR.

Experience

Ballistic Moon

Gameplay Software Engineer

Dec 2022 — Oct 2024

Stardust Collective

Co-Founder & Software Engineer

Oct 2020 — Present

DPS Games

Junior Gameplay Programmer

Aug 2021 — May 2022

Associate Engineer (Placement)

Sep 2019 — Sep 2020

Third Kind Games

Contract Programmer

Oct 2024 — Present

COMMERCIAL WORK

Until Dawn (2024)

Re-release of the critically acclaimed Until Dawn (2015) for PC and PS5

Ziggy's Cosmic Adventures

Interactive space action game (Starfox meets Job Sim) for PC and Quest

Tomorrow Falls

Arena based MMO tank/gun combat on multiple platforms (cancelled)

PERSONAL WORK

Ziggy And The Not So Good Adventures Through The Cosmos

Time management game about alien fueled spaceship for GMTK 2020

Godouken

Plugin for Godot that creates documentation for user scripts

MICRO GAMES

Ring Pulse

Simple reflex based web game made in Godot 4